Witchaven V1.0
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As well as straight up reverse engineering, the implementation is referenced from the leaked full Blood Alpha source code. The renderer was allegedly based on EDuke32's Polymost system, a point of some consternation among EDuke32's developers, although a new renderer for the port was said to be in development. As of v1.04 (released September 13, 2019) the classic renderer is available as an option alongside the Polymost renderer. Prior to this, Makarov elaborated on the port's construction, and has stated that all EDuke code was removed as of v.0798 (as opposed to code from JFDuke3D).
As of March 29, 2019, BloodGDX has been consolidated with WitchavenGDX and TekWarGDX into BuildGDX; RedneckGDX and DukeGDX joined the group with v1.02 on April 24, 2019. It now comes with a Java runtime environment for 64-bit Windows, users of other operating systems still need to provide their own Java runtime. On December 13, 2019 support for PowerSlave was added to BuildGDX, on 21 February, 2020 support was added for Legend of the Seven Paladins and on 21 May, 2020 support for Shadow Warrior was added.
Controversially, Makarov initially indicated that he had no immediate plans to release the source code to BloodGDX; it also had been described as being deliberately obfuscated. He did indicate interest in producing a more limited SDK for the port however, and subsequently released source code to his underlying BuildGDX framework on May 27, 2018 under the GNU GPL 3.0. On March 3, 2019 he stated that he now did plan to eventually release the port's source code. On April 24, 2019 he released the source code of all BuildGDX ports as of version v1.02. 59ce067264
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